linear: sequential, operating consequetively (line)
non-linear: not in sequential order
interactive design: a philosophical planning system focused on human interaction
protocols: guidelines, rules, standards
http: hypertext transport protocol
ftp: file transport protocol
interaction: communication through direct intervention
communication: exchange of messages that contain meaning
hypertext: code used to construct basic web pages
syntax: pattern or formation of sentences or phrases in a language
grammar: like syntax
well-formed: solid
conflict: to be in or come into opposition
sustainability: capability of perpetuation
strategy: formulated thoughts aimed on a specific goal
parameters: guidelines, syn: syntax, protocols
conversation: style of interface, facilitator of communication
scalable: capable of growing or shrinking in size effectively
instance: an individual object of a certain class. While a class is just the type definition, an actual usage of a class is called "instance". Each instance of a class can have different values for its instance variables, i.e. its state. An example that is cited to prove or invalidate a contention or illustrate a point
property: characteristic, value
haptic: tactile, sense of touch
user reactive vs. interactive: human feedback vs human input
suspension of disbelief: literary or theatrical term for what is required of the audience in order to make a story(or any piece of art) work
immersion: experience design, involving more than one sense at a time
point and click: hold mouse on top of pornography, click the button in, and hello
static: immobile, stationary, unchanging
dynamic: changing, capable of change
reactive: prompts feedback, not interactive
browser: software device used to unencode HTML obtained from the internet
hypertext markup language: HTML
access: yes, i'd like some
serif: font legs, for print (Times New Roman)
sans-serif: no font legs, for screen (Helvetica, Arial, Tahoma, Chicago)
affordances: obvious interface information provided inherently by the object to inform the user instantly
feedback: caused by reaction, information given from affordances
reasonable: opposite of unreasonable, fair
SPS: single person shooter, DOOM, Half-Life, Quake
RPG: role playing game, assume the identity of a character, narrative/ Final Fantasy
twitch:
MUD
MOO
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